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AI Insights · Timothy · January 2021

Australia's Top 5 Simulator Games on iOS Show Varied Performance in Q4 2020

An analysis of the top simulator games on the iOS platform in Australia for Q4 2020 reveals diverse trends in downloads and user engagement. Sensor Tower provides detailed insights into the performance of these popular titles.

Australia's Top 5 Simulator Games on iOS Show Varied Performance in Q4 2020

As the year 2020 came to a close, the simulator game genre continued to captivate Australian iOS users with its diverse offerings. Sensor Tower's data showcases the performance of the top simulator games on the iOS platform throughout the fourth quarter.

Let's Be Cops 3D, published by Kwalee Ltd, witnessed a peak in downloads reaching 29K in early November, followed by a gradual decline to 11K by the end of December. The game's revenue peaked at $267K in early November and saw a dip to $200K towards the year's end. Weekly active users showed an initial surge to 43K, eventually stabilizing around 24K.

Kwalee Ltd's other title, Teacher Simulator, had a notable start with downloads surging to 38K in its second week post-launch, and active users reaching an impressive 50K in the same period. The game's downloads saw a slight drop in December, but still maintained a strong presence with 19K downloads in the final week of 2020. Weekly active users followed a similar trend, peaking at 43K before climbing back up to 43K by the year's end.

The entrancing Sushi Roll 3D - ASMR Food Game from SayGames LTD, despite generating no revenue, enjoyed a steady increase in downloads, beginning at 26K and rising to nearly 30K in the final week of December. The game's weekly active users reflected this growth, starting at 26K and soaring to an impressive 66K, indicating a strong and engaged player base.

Lion Studios' Pawn Shop Master showed a varied performance with an initial 24K downloads at the start of the quarter, which then fluctuated and ended on a high note with 7K downloads in the last week. Revenue, after a mid-quarter dip, climbed back up to $403K. The weekly active users mirrored this pattern, with a peak of 44K, a dip, and a rebound to 24K.

Lastly, BitLife - Life Simulator from Candywriter, LLC, displayed strong revenue figures, starting at $15K and reaching a high of $32K in the final week of December. Downloads for the game remained steady, beginning at around 12K and ending the quarter with over 15K. Weekly active users indicated a healthy and growing audience, with numbers rising from 94K to 110K over the quarter.

The data from Sensor Tower provides valuable insights into the dynamic simulator game market on iOS in Australia. For more detailed analytics and trends, Sensor Tower's platform is the go-to resource for app performance metrics.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2021